<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Games on Viklund</title><link>https://viklund.fi/tags/games/</link><description>Recent content in Games on Viklund</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 23 Oct 2026 09:00:00 +0300</lastBuildDate><atom:link href="https://viklund.fi/tags/games/index.xml" rel="self" type="application/rss+xml"/><item><title>Bounded Context: a satirical software project game</title><link>https://viklund.fi/projects/bounded-context/</link><pubDate>Fri, 23 Oct 2026 09:00:00 +0300</pubDate><guid>https://viklund.fi/projects/bounded-context/</guid><description>&lt;p&gt;Every software project has the same cast: the developer who wants to rewrite&#10;it in Gleam, the Product Owner with one &amp;ldquo;small&amp;rdquo; addition, and upper management&#10;who just read about agentic AI.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://ville6000.github.io/bounded-context/" rel="noopener external"&gt;Bounded Context&lt;/a&gt; is a browser&#10;game about leading a team through all of that. You pick a project, a tech&#10;stack and an approach (DDD, Quick &amp;amp; Dirty Monolith or Microservices), then try&#10;to ship every feature with good enough quality before the deadline and the&#10;budget run out.&lt;/p&gt;</description></item></channel></rss>